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111 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Plugin Type
HABWare MLI to MAX v9.0
49.6 KB
Import / Export
Compiled / Description
22.05.2007

Imports AutoCAD Render material libraries into Max.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
myVR Software AS myVR Exporter v2.4
22.6 MB
Import / Export
Compiled / Description
19.08.2010

Exports your Max scenes for use with myVR, a real-time, high-resolution, interactive streaming 3D solution for internet with freely distributable viewers.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
NeoAxis Group Ltd. NeoAxis Engine Exporter v3.5
432 MB
Import / Export
Compiled / Description
30.06.2016

This exporter is part of the NeoAxis non-commercial SDK, and is needed to transfer your Max data to the NeoAxis Game Engine, an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
figment / Wix NIF Import / Export v1.6.0
29.3 MB
Import / Export
Compiled / Description
07.08.2014

Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
tazpn NIF Import / Export v3.4.2.4632
7.26 MB
Import / Export
Compiled / Description
05.04.2009

Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine.The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
tazpn / figment NIF Import / Export v3.8.0
14.1 MB
Import / Export
Compiled / Description
23.12.2015

Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Oak3D Oak Animation XML Exporter v0.5.9
782 KB
Import / Export
Compiled / Description
02.11.2012

Exports skeletal animation infos to an XML file which can be loaded using Oak3D's okSkAnimation object.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Oak3D Oak Model XML Exporter v0.5.9
2.34 MB
Import / Export
Compiled / Description
02.11.2012

Exports mesh position, normals, material and skin data to an XML file which you can either parse yourself or load it using Oak3D's okModel object.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Andres Carrera oFusion Exporter v1.8.6
7.59 MB
Import / Export
Compiled / Description
06.08.2007

Exports Max scenes for use in the OGRE (Object-oriented Graphics Rendering Engine) game engine. The content exported from Max is saved in different files ready to be used by the Ogre Engine and the oFusion scene loader library.

The different filetypes are:
- Unique or original geometric objects
- Scene used Materials
- Scenes and its contents
- Scenes exported to the X Scene Manager
- Gpu Program definitions
- Gpu Program code
- Skeletal hierarchy and its animations

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Bruno Heidelberger / Stjepan Stamenkovic Open Outcast Cal3D Exporter v0.11.0
336 KB
Import / Export
Compiled / Description
16.12.2006

This plugin exports skeletal based character models and their animations from Max into cal3d files.

Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects.

This version of the plugin was recompiled for Max 9 (32-bit and 64-bit) by Stjepan Stamenkovic from the Open Outcast project.

32-bit: Yes
64-bit: Yes

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